League of Legends: Jhin Guide
100% is not good enough... 400% is.
Introduction
Jhin is a nice versatile champion with a different play style than most ADC's. If you're looking for a precision-based, late game monster, and produce TONS of attack damage, this is the champion for you.
Build
For runes I'll list the tree, with reasons.
Sorcery
Arcane Comet-Nice poke DMG
Manaflow Band-reduce your mana costs
Celerity-Bonus MS and AD
Scorch-BURN
Precision
Legend: Bloodline-Extra Lifesteal
Coup de Grace-More Execution
Item Build
I'm to lazy to type this... so I'll give a picture
Important Note: I usually take Item's in this order: Doran's Blade & Health Pot -> Serrated Or/and Caulfields and/or Bewts-> Yoummu's->Duskblade of Drakktharr -> Infinity Edge->Rapidfire Cannon->Bewts of Swiftness-> Bloodthirster (Or Mercurial if high CC team.)
Abilities Overview
Jhin's hand cannon, Whisper, is a precise instrument designed to deal superior damage. It fires at a fixed rate and carries only four shots. Jhin imbues the final bullet with dark magics to critically strike and deal bonus execute damage. Whenever Whisper crits, it inspires Jhin with a burst of movement speed.
Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills.
Jhin launches a cartridge at the targeted enemy that deals 45/70/95/120/145 (+0) (+60% Ability Power) physical damage before bouncing to a nearby target that has not yet been hit.The cartridge can hit a maximum of 4 times. Each kill by the cartridge increases the damage of subsequent hits by 35%.
Jhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or basic attacks, they are rooted.
Jhin fires a long range shot that stops on the first champion hit, dealing 50/85/120/155/190 (+50% Attack Damage) physical damage to it, and 75% of that damage to minions and monsters hit along the way.If Deadly Flourish strikes a champion that has been hit by one of Jhin's basic attacks, Lotus Traps, or allies within the last 4 seconds it will root them for 0.75/1/1.25/1.5/1.75 seconds and grants Jhin movement speed as though he had crit them.
Jhin places an invisible lotus trap that blooms when walked over. It slows nearby enemies before dealing damage with an explosion of serrated petals.
Beauty in Death - When Jhin kills an enemy champion, a lotus trap will bloom near their corpse.
Beauty in Death - When Jhin kills an enemy champion, a lotus trap will bloom near their corpse.
Jhin places an invisible Lotus Trap that lasts 2 minutes and activates when stepped on, revealing nearby enemies for 4 seconds.The trap leaves behind a zone that slows enemies inside by 35% and detonates after 2 seconds, dealing 20/80/140/200/260 (+120% Attack Damage) (+100% Ability Power) magic damage (65% damage on subsequent hits and vs. minions and monsters).Jhin prepares a new trap every 0 seconds and can store 2 at once. Beauty in Death - When Jhin kills an enemy champion a Lotus Trap will spawn and detonate where they were killed.
Jhin channels, transforming Whisper into a shoulder-mounted mega-cannon. It is able to fire 4 super shots at extreme range that pierce through minions and monsters, but stop on the first champion impacted. Whisper cripples enemies hit, which slows them and deals execute damage. The 4th shot is perfectly crafted, epically powerful, and guaranteed to critically strike.
Jhin sets up and channels, enabling him to fire 4 super shots at extreme range in a cone in front of him. The shots stop on the first champion hit, slowing it by 80% for 0.5 seconds and dealing 50/125/200 (+20% Attack Damage) physical damage, increased by 2.5% for each 1% health the target is missing (up to 0 (+0)). The 4th shot crits for [0]% damage.
Spells
Flash- Must grab, since it gives escaping, chasing, or engaging tool.
Heal-Must also grab, because it gives you a nice chunk of health for self-peel. The movement speed on activation is also good for chasing in some cases.
Skill Order
Level. 1-Q
Level. 2-W
Level. 3-Q
Level. 4-E
Level. 5-Q
Level. 6-R
Level. 7-Q
Level. 8-W
Level. 9-Q
Level. 10-W
Level. 11-R
Level. 12-W
Level. 13-W
Level. 14-E
Level. 15-E
Level. 16-R
Level. 17-E
Level. 18-E
Bans and Support Synergies.
Bans
Vayne- JUST BAN IT, NOW.
Ezreal- Will make you go KRAZY with the poke damage, so better play passively.
Twitch- SNEAKY, SNEAKY, KILL
Support Synergies
Alistar- CC and Peel
Janna- SHIELDS AND TORANDOS
Vel' Koz- Unofficial but OP.GG
Laning Phase and Team Fighting
Laning Phase
The laning phase is just poking and trying to farm as much as possible. Try to quickly get through this stage, because you are a late-game monster.
Team fighting- I like to focus on killing the squishiest to the tankiest if you are close to the fight. If you are far away I like to use my W on someone to root them, then use my ult to get my first bullet and snipe them down.
Conclusion
Jhin is a very nice champion for a sort of slow-paced poke champion. He can do tons of damage even if he is far away, which makes him a great team fighter. He is squishy and immobile, so as long as you play it well, you will become that four-shot carry. P.S if you enjoyed this guide comment in the comments.
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